The XP Calculator
The Gears of War 2 Calculator
Experience Multiplier
1
[change]100
[change]Level 1 to 100 requires
6,825,825 experience!
Level 1 is 0% of the way to 100This much experience could be gained by:
Killing 11,377 people in Warzone, or...
Killing 11,609 people in Execution, or...
Killing 9,641 people in Wingman, or...
Scoring 2,437,795 points in Guardian, or...
Scoring 7,419,375 points in Annex, or...
Scoring 4,490,675 points in Submission.
Horde:
Completing 17,065 waves on Casual, or...
Completing 11,377 waves on Normal, or...
Completing 8,533 waves on Hardcore, or...
Completing 6,826 waves on Insane.
(Or a combination of the above.)
Have fun!
Based on a 4* XP Multiplier.
Some notes
- The calculator and table are 100% accurate and confirmed by many sources.
- The in-game expereicene was permanently doubled in 2009. The default experience multiplier is 2x.
- When a 10x event is on, it is 10 times the original experience, ie. 5 times the current default.
- You can select what multiplier you wish to apply to the calculator by using the drop down.
The in-game ratios
Your points are taken at the end of a match and multiplied by a ratio to calculate your experience gained.
- Annex: score x 0.23
- King of the Hill: score x 0.25
- Submission: score x 0.38
- Guardian: score x 0.7
- Execution: score x 0.98
- Warzone: score x 1
- Wingman: score x 1.18
Annex was lowered from 0.26 around 24th May 2011.
Guardian was lowered from 0.91% around 24th May 2011.
Submission was lowered from 0.49.
Wingman was raised to 1.10 from 1.09
Title Update 4 (TU4) Changes
TU4 brought experience to Horde mode.
Players gain experience once a wave of Horde has been completed.
On the 10th July 09, the exp for completing Horde waves was doubled permanently. Below is what you now get.
- 100 exp. for completing a casual wave.
- 150 exp. for completing a normal wave.
- 200 exp. for completing a hardcore wave.
- 250 exp. for completing an insane wave.
How does it work?
A mathematical algorithm (created on 26th March 09) generates the values of each level.